![]() Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. ![]() Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: This fact can range from them liking to sing to them losing family to the war.Your IP address has been temporarily blocked due to a large number of HTTP requests. However, players also learn not only the enemy's name but also a brief fact about them. Some information is related to gameplay: how far they are from the player, whether others will hear a shot if that enemy is killed, and what weapons the enemy carries. When marking enemies with binoculars, players receive a ton of information about them. One odd design choice stuck out among various minor quibbles. However, they are still strong enough to provide a decent challenge even on lower difficulties. ![]() They also poke their heads out mid-combat, so headshots are easy to pull off even when close range. Enemies are supposed to start investigating further if they find a body, but they rarely do. However, because they are often quite far away from where the gun was fired and they have to navigate the complex layout, players can run away until the enemies lose interest and then run back. If enemies hear a gunshot, they will usually go investigate it. Scope aiming can get unwieldy at closer ranges until players master using the uptick permanently fastened to the center of the screen to pre-aim before actually aiming.Įnemy AI is a bit silly on lower difficulties, and players can exploit it easily. There are many walls that theoretically could be shot over, but whether the game allows that is seemingly random. Cover also gets in the way a lot, even when it seems like it shouldn't. Slopes are especially punishing unless players are aiming down them instead of up. This is likely by design, but it can get frustrating when players constantly have to move around to get a clear shot at enemies. Focus, a see-through-walls ability, is especially pointless due to the low range even when upgraded.Ĭlutter around the map will be responsible for a lot of reasonable shots getting blocked. Any ability outside of Empty Lung-the game's fancy term for slow motion aiming-is largely useless. Unfortunately, that means even more ways to get lost. As players get further into the game, verticality increases tenfold. Level layout can get a bit wonky, and it's easy for players to walk in circles and get lost. There are plenty of minor annoyances that pull away from the otherwise stellar gameplay, however.
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